It adds new gameplay styles and mechanics rather than adding much vertical expansion to what already exists. Ideology is more about replayability and RP. It works well because those mechanics are very optional, if you don't want to use psycasts then you don't have to and you'll never see a NPC use them. Personally I don't play with titles or psycasts in most games, they add a bit of downtime and tedium to your base and colony workload in exchange for making a colonist more powerful, and aren't really necessary to succeed, but are fun to play with when you want to focus on that and accept the downsides. ![]() Royalty adds a lot of natural progression to the game and fills in a few gaps, like cataphract armor, ultratech weapons, various new bionics and implants, new base power solutions, also extra threats and quest mechanics, it's a fairly rich expansion and the title and psycast mechanics are just a fraction of that. I'd say just raise the difficulty by 1 for each DLC added. People didn't like the restrictions that came with the godlike power, so they removed them, added restrictions to max psy casts before recharge need and buffed the noble path. There are still cheesy ways to get a ton of neuroformers super quickly (e.g. It has mostly been buffed, apart from not being able to buy or steal neuroformers anymore and having a limit on how many high level casts you can do before needing to meditate, which can be very noticeable if you plan on doing 1 vs 100. Nobles do not need special food anymore and are not locked out of any job or need a throne for authority (just for psy focus), but a few traits (greedy etc.) still lock them and makes them want food. For the noble path they added cooldown/honour based specials to call as aid in battle or otherwise to make the noble path more attractive (there are still people who do not like it). You can still get them from quests, but that is too rare to rely on. They also added non-noble path to get psy (mostly anima tree meditation for tribals), but removed neuroformers from traders. ![]() Empire psy casters do not come with brain implants that you can steal anymore though, since it's just a hediff now (which also means that you will not raise in colony worth when you get high level psy casters). You are still able to defeat 100 people raids in late game with a single psy caster if you invest into it. I think berserk pulse had a much bigger radius before.Įnemies are still incapable of using them, which is pretty good seeing how op they are. The biggest downside is probably that they nerfed some of the psy casts. You have to meditate to keep your focus high now. There is a new system with focus which means you can not spew out 40 berserk pulses a day, but most of the restrictions for nobility and psy on pawn sides are gone. They mostly reduced the downsides for the player for HAVING a psy caster, but added some for being able to use them often. The DLC was purely to the player's advantage. Enemies couldn't cast spells so there was nothing to fear. Originally posted by granada777:Can you tell me something? When I played Royalty shortly after launch it made you totally OP in battle since you could now cast these powerful spells (for example crippling a raid by casting Mass Berserk). It definitely is there to give the player an advantage. ![]() So far its a support that helps in raids, but it hasn't been OP. I have 3 naturals that are still building up anima tree grass to get them psy powers. He slows the enemy down a bit with burden, stun, and beckon. (mostly for targets with implants, someone carrying a doomsday launcher or good stats for recruitment.) There is a reason those level 5 and 6's are that high of a tier because of what they can do to massive amounts of enemies.Īdding in doomsday launchers I get from raids, buying psy lances to beserk or shock to sleep helps. Difficulty is set to Cassandra, adventure and I've not managed to get psycasts yet to tier 5 or 6 yet and most psy spells are for single target that I've acquired. I currently have 30-50 man raids and one guy with psycasting at year 4. Has that changed?ĭepends on your playthrough and difficulty setting. Adds a fair bit to the game but is focused around actually using that system and buddying up with the empire.Ĭan you tell me something? When I played Royalty shortly after launch it made you totally OP in battle since you could now cast these powerful spells (for example crippling a raid by casting Mass Berserk). Originally posted by 357 Magnum Ace:Royalty: Expands psychic powers, adds new mechanics for having nobility.
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